class_name = "CPlane"
object_name = "Ju 88 C-6"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.08, 0.24
y= -0.1, 0.06
z= -0.14, 0.25
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.08, 0.24
y= -0.1, 0.06
z= -0.14, 0.25
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Ju88C6/Ju88C6.mgm",true,true
VisualImage=1,"graphics/planes/Ju88C6/Ju88C6-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Ju88C6_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Ju88C6_Fragment.txt"
KeepNetworkImages=true

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/Ju88C6/Ju88C6_Phys.col"
HitBody="graphics/planes/Ju88C6/Ju88C6.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Ju88C6.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 800.0, 800.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "med_freq" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "med_freq" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "med_freq" //  /  () -   
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "med_freq" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "med_freq" //   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "med_freq" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "med_freq" //  ()   / 
CockpitArg = -2, 0011, 2, 00431, 0.0, "smooth_clamp", 0.1, "med_freq" //    ( )
CockpitArg = -2, 0015, 0, 00432, 0.0, "smooth_clamp", 0.1, "med_freq" //    
CockpitArg = -2, 0015, 1, 00433, 0.0, "smooth_clamp", 0.1, "med_freq" //    
CockpitArg = -2, 0464, 2, 04317, 0.0, "smooth_clamp", 0.1, "med_freq" //       

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0021, 0, 00705, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "granted_single" //    

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "med_freq" //  ( ) 1- 
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "med_freq" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "med_freq" //    1- 
CockpitArg = -2, 0101, 2, 01107, 0.0, "smooth_clamp", 0.2, "med_freq" //    1- 
CockpitArg = -2, 0102, 1, 01181, 0.0, "smooth_clamp", 0.2, "med_freq" //       (  ) 1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "low_freq" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "low_freq" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.2, "med_freq" //     	
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.1, "low_freq" //   1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "low_freq" //     /    1- 

CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "med_freq" //  ( ) 2- 
CockpitArg = -2, 0110, 3, 01210, 0.0, "smooth_clamp", 0.1, "med_freq" //    2- 
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "med_freq" //    2- 
CockpitArg = -2, 0111, 2, 01207, 0.0, "smooth_clamp", 0.2, "med_freq" //    2- 
CockpitArg = -2, 0112, 1, 01281, 0.0, "smooth_clamp", 0.2, "med_freq" //       (  ) 2- 
CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "low_freq" //  1-  2- 
CockpitArg = -2, 0113, 2, 01260, 0.0, "smooth_clamp", 0.1, "low_freq" //    	
CockpitArg = -2, 0114, 0, 01212, 0.0, "smooth_clamp", 0.2, "med_freq" //     	
CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.1, "low_freq" //   2- 

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "low_freq" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "low_freq" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "low_freq" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "low_freq" //   1- 
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "low_freq" //    1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "low_freq" //    1- 

CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_wrap",  0.1, "low_freq" // RPM 2-  (  RPM)
CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "low_freq" //   () 2- 
CockpitArg = -2, 0210, 0, 03222, 0.0, "smooth_clamp", 0.2, "low_freq" //      2- 
CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "low_freq" //   2- 
CockpitArg = -2, 0211, 3, 03252, 0.0, "smooth_clamp", 0.5, "low_freq" //    2- 
CockpitArg = -2, 0212, 1, 03272, 0.0, "smooth_clamp", 0.5, "low_freq" //    2- 

CockpitArg = -2, 0200, 2, 03139, 0.0, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "low_freq" //  
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "low_freq" //  
CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "granted_single" //     ( )
CockpitArg = -2, 0351, 2, 02541, 0.0, "smooth_clamp", 0.0, "granted_single" //     ( )
CockpitArg = -2, 0352, 0, 02550, 0.0, "smooth_clamp", 0.0, "granted_single" //   ( )
CockpitArg = -2, 0352, 1, 02551, 0.0, "smooth_clamp", 0.0, "granted_single" //   ( )
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "low_freq" //  
CockpitArg = -2, 0353, 2, 02411, 0.0, "smooth_clamp", 0.2, "low_freq" //  
CockpitArg = -2, 0450, 1, 04302, 0.0, "smooth_clamp", 0.1, "granted_single" //  

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "low_freq" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "low_freq" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "low_freq" //  - 45- 
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "med_freq" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "med_freq" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "med_freq" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "low_freq" //   - " "
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "low_freq" //   - 
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "med_freq" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "med_freq" //    ()
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "low_freq" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "low_freq" //    -  (  / )

	//CockpitArg = -2, 1408, 1, 08260, 0.5, "smooth_clamp", 0.1, "low_freq" //   -  
CockpitArg = -2, 0402, 0, 08260, 0.5, "smooth_clamp", 0.1, "low_freq" //   -  
CockpitArg = -2, 0409, 0, 08264, 0.0, "smooth_wrap",  0.5, "low_freq" //   -  
CockpitArg = -2, 0409, 1, 08265, 0.0, "smooth_wrap",  0.1, "low_freq" //   -   

CockpitArg = -2, 0407, 0, 08290, 0.0, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "low_freq" //    -  ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "low_freq" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "low_freq" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "med_freq" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "granted_single" //  -  
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "low_freq" //  -     
CockpitArg = -2, 1404, 1, 07000, 0.5, "smooth_wrap",  0.1, "med_freq" //  -  
CockpitArg = -2, 0405, 0, 08060, 0.0, "smooth_wrap",  0.1, "low_freq" //    
	//CockpitArg = -2, 0406, 0, 08064, 0.0, "smooth_clamp", 0.0, "granted_single" // -    
CockpitArg = -2, 0405, 1, 08063, 0.5, "smooth_wrap",  0.1, "low_freq" //    "/"   
CockpitArg = -2, 0405, 2, 08062, 0.0, "smooth_wrap",  0.1, "low_freq" //    -  

CockpitArg = -2, 0430, 0, 04500, 0.0, "smooth_clamp", 0.1, "granted_single" //   +      -
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.1, "granted_single" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "granted_single" //   
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "granted_single" //     ( -)

CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "low_freq" //   ( )  
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "low_freq" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "low_freq" //      ()
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "low_freq" //    

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "granted_single" //  - 
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "granted_single" //      
CockpitArg = -2, 0451, 0, 00216, 0.0, "smooth_clamp", 0.1, "med_freq" //  	
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "granted_single" //   	
	//CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "low_freq" // 
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "granted_single" //  
CockpitArg = -2, 0452, 2, 00219, 0.0, "smooth_clamp", 0.1, "granted_single" //  
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "granted_single" //  - 

CockpitArg = -2, 0463, 0, 05710, 0.0, "smooth_clamp", 0.1, "granted_single" //    
CockpitArg = -2, 0463, 1, 05711, 0.0, "smooth_clamp", 0.1, "granted_single" //    
	
CockpitArg = -2, 0464, 0, 04315, 0.0, "smooth_clamp", 0.1, "granted_single" //    
CockpitArg = -2, 0464, 1, 04316, 0.0, "smooth_clamp", 0.1, "granted_single" //    
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "granted_single" //   	
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "granted_single" //  
	
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "low_freq" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "low_freq" //   

CockpitArg = -2, 0022, 0, 00731, 0.0, "smooth_clamp", 0.0, "granted_single" // -   - 
CockpitArg = -2, 0022, 2, 00733, 0.0, "smooth_clamp", 0.0, "granted_single" // -   -  
CockpitArg = -2, 0023, 0, 00735, 0.0, "smooth_clamp", 0.0, "granted_single" // -   -  

CockpitArg = -2, 0601, 0, 09142, 0.0, "smooth_clamp", 0.0, "low_freq" //  
CockpitArg = -2, 0601, 1, 04325, 0.0, "smooth_clamp", 0.1, "granted_single" //   

CockpitArg = -2, 0641, 0, 04318, 0.0, "smooth_clamp", 0.1, "granted_single" //    // new

CockpitArg = -2, 0470, 1, 09114, 0.0, "smooth_clamp", 0.1, "low_freq" //     MG 151/20 (WeaponMode)  // new

CockpitArg = -2, 0473, 0, 09136, 0.0, "smooth_wrap",  0.1, "low_freq" //  -      MG FF	// new
CockpitArg = -2, 0473, 1, 09137, 0.0, "smooth_wrap",  0.1, "low_freq" //  -     			// new
CockpitArg = -2, 0473, 2, 09138, 0.0, "smooth_wrap",  0.1, "low_freq" //  -     		// new
CockpitArg = -2, 0473, 3, 09139, 0.0, "smooth_wrap",  0.1, "low_freq" //  -     		 	// new

CockpitArg = -2, 0476, 0, 09091, 0.0, "smooth_wrap",  0.1, "low_freq" //  -       MG FF	 // new
CockpitArg = -2, 0476, 1, 09191, 0.0, "smooth_wrap",  0.1, "low_freq" //  -       MG FF	 // new

CockpitArg = -2, 0477, 0, 09034, 0.0, "smooth_wrap", 0.1, "med_freq" //  -       MG FF ()	 // new
CockpitArg = -2, 0477, 1, 09035, 0.0, "smooth_wrap", 0.1, "med_freq" //  -       MG FF ()	 // new
CockpitArg = -2, 0477, 2, 09134, 0.0, "smooth_wrap", 0.1, "med_freq" //  -       MG FF ()	 // new
CockpitArg = -2, 0477, 3, 09135, 0.0, "smooth_wrap", 0.1, "med_freq" //  -       MG FF ()	 // new

CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "granted_single" //   
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.1, "granted_single" //    

CockpitArg = -2, 0456, 1, 09176, 0.0, "smooth_clamp", 0.1, "granted_single" //   "flugel-rumpf" 
CockpitArg = -2, 0490, 1, 09600, 0.0, "smooth_clamp", 0.1, "low_freq" //  / 
CockpitArg = -2, 0457, 0, 09182, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14
CockpitArg = -2, 0457, 1, 09180, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14
CockpitArg = -2, 0457, 2, 09181, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14
CockpitArg = -2, 0457, 3, 09183, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14

CockpitArg = -2, 0480, 0, 09500, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0480, 1, 09501, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0480, 2, 09502, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0480, 3, 09503, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0481, 0, 09504, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0481, 1, 09505, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0481, 2, 09506, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0481, 3, 09507, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0482, 0, 09508, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0482, 1, 09509, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0482, 2, 09510, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0482, 3, 09511, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 	
CockpitArg = -2, 0483, 0, 09512, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0483, 1, 09513, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0483, 2, 09514, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0483, 3, 09515, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0484, 0, 09516, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0484, 1, 09517, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0484, 2, 09518, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0484, 3, 09519, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0485, 0, 09520, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0485, 1, 09521, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0485, 2, 09522, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 
CockpitArg = -2, 0485, 3, 09523, 0.0, "smooth_clamp",  0.2, "granted_single" // RAB-14 

CockpitArg = -2, 0500, 0, 22032, 0.0, "smooth_clamp", 0.0, "granted_single" // /  
CockpitArg = -2, 0500, 0, 22042, 0.0, "smooth_clamp", 0.0, "granted_single" // /  
CockpitArg = -2, 0500, 0, 22052, 0.0, "smooth_clamp", 0.0, "granted_single" // /  

//       .
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, -1, 19440301, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_Ju88_GER44.txt"
[end]

[attach=0]
	position= 2.4, 0.254, -0.22
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Ju88_GER41.txt"
[end]

[attach=1]
	position= 1.0613, 1.1101, 0.0
	//object = "LuaScripts/WorldObjects/Planes/Turrets/Ju88C6_T.txt"
	rotation= 0, 180, 0
[end]

[attach=2]
	position= 1.6, 0.17, -0.122
	object = "LuaScripts/WorldObjects/Planes/Turrets/Ju88C6_P2.txt"
[end]

[attach=3]
	position= 2.465, 0.219, 0.771
	rotation= 180, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=4]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Ju88C6.txt"

ToggleUserAI=true	//     

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 11.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Ju_88_C6"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 4.158, 0.228, 0.234
Gun_Coord1= 3.735, -0.149, 0.230
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BombDoorPeriod0=3,15,8,true

FTCoord=0.17,0.055,0

FlarePos= 2.465, 0.219, 0.771
FlareDir= 0, -0.768, 0.640
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 2.855, 0.968, -0.201

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//   -     -  ,  ,  
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 0.020, 0.220, -2.696
		Mass = 106.925
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   -     -  ,  ,  
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 0.020, 0.220,  2.696
		Mass = 106.925
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   -    ,   
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 2.401, -0.018,  -2.665
		Mass = 101.500
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   -    ,   
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 2.401, -0.018,   2.665
		Mass = 101.500
		CxaS = 0.0
	[end]
	
	//[AdditionalElement]	//    - (855  1140)  1320 - 990, 145 
	//	AttachToPart = "^1_Fuse_Ctl_0"
	//	Position = -1.110, 0.520, 0.0
	//	Mass = 0.0
	//	CxaS = 0.0
	//[end]	

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_3"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.463, 0.076, 0.017	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.616 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.316, 1.448, 1.327, -0.023, 0.151, 0.086 //   
		CarriageCxaS = 0.01
		CarriageDragPosition = 4.225, 0.046, 0.080
		DefaultGunPosition = 4.225, 0.046, 0.080	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 3.273, -0.031, -0.249 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.372, -0.042, 0.552
		CartridgeCasesEjectionSpeed = 0.53, -1.55, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		AmmunitionMovingArgIdx = 9009
		RoundsInMagazineArgIdx = 9311
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9073	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_3"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.410, 0.223, 0.138	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.617 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.524, 1.445, 1.433, 0.020, 0.121, 0.224 //   
		CarriageCxaS = 0.01
		CarriageDragPosition = 4.158, 0.228, 0.234
		DefaultGunPosition = 4.158, 0.228, 0.234	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 3.273, -0.0311, -0.157 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.433,0.029,0.556
		CartridgeCasesEjectionSpeed = 0.4, -1.53, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		AmmunitionMovingArgIdx = 9109
		RoundsInMagazineArgIdx = 9411
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9082	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_3"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.088, 0.072, 0.425	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.712 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.143, 2.576,2.646, 0.188, -0.206, -0.039 //   
		CarriageCxaS = 0.01
		CarriageDragPosition = 3.968, 0.047, 0.419
		DefaultGunPosition = 3.968, 0.047, 0.419	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 2.418, -0.056, 0.521 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.314, -0.113, 0.556
		CartridgeCasesEjectionSpeed = 0.55, -1.45, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9083	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MGFF.txt"
		MaxReservedMagazines = 1
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.808, -0.079, 0.258 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 28.805 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.304, 3.523, 3.394, -0.238, -0.285, 0.016 //     
		CarriageCxaS = 0.01
		CarriageDragPosition = 3.735, -0.149, 0.230
		DefaultGunPosition = 3.735, -0.149, 0.230	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.011937596, 0.023875192	//      ,      .              (0.125% , =0.41667..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_3"  //  CollisionBox   ,      
		AmmunitionPosition = 2.875, 0.099, 0.233 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.876, -0.814, 0.276
		CartridgeCasesEjectionSpeed = -0.2, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		ReservedMagazinesArgIdx = 9019				// -
		FlashAnimationArgIdx = 9313
//		TriggerPositionArgIdx = 9101 // - not used
		RoundsInMagazineArgIdx = 9011				// +
//		AmmunitionMovingArgIdx = 0 // - not used
//		HideAmmunitionArgIdx = 0 // - not used
		ReLoadingArgIdx = 9018						// -
//		AzimuthDeviationArgIdx = 0 // - not used
//		ElevationDeviationArgIdx = 0 // - not used
		FiringPinPositionArgIdx = 9003
		DrawAnimationArgIdx = 0, 9072 //     
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 5
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MGFF.txt"
		MaxReservedMagazines = 1
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0_1"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.417, 0.031, -0.016 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 80.912 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 34.590, 33.042, 41.635, -13.955, -6.387, -5.428 //     
		CarriageCxaS = 0.01
		CarriageDragPosition = 2.821, -0.779, 0.121
		DefaultGunPosition = 2.821, -0.779, 0.121	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.011937596, 0.023875192	//      ,      .              (0.125% , =0.41667..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_3"  //  CollisionBox   ,      
		AmmunitionPosition = 1.974, -0.528, 0.119 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.874, -0.835, 0.120
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		ReservedMagazinesArgIdx = 9119
		FlashAnimationArgIdx = 9613
//		TriggerPositionArgIdx = 9101 // - not used
		RoundsInMagazineArgIdx = 9111
//		AmmunitionMovingArgIdx = 0 // - not used
//		HideAmmunitionArgIdx = 0 // - not used
		ReLoadingArgIdx = 9118
//		AzimuthDeviationArgIdx = 0 // - not used
//		ElevationDeviationArgIdx = 0 // - not used
		FiringPinPositionArgIdx = 9103
		DrawAnimationArgIdx = 0, 9025 //     
		FlashAnimationGroup = 4 //Light Arg 60260
		GunSoundsIdx = 6
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MGFF.txt"
		MaxReservedMagazines = 1
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0_1"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.326, 0.269, 0.176 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 61.128 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 53.158, 20.317, 58.489, 17.203, -4.115, -10.352 //     
		CarriageCxaS = 0.01
		CarriageDragPosition = 2.821, -0.778, 0.404
		DefaultGunPosition = 2.821, -0.778, 0.404	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.011937596, 0.023875192	//      ,      .              (0.125% , =0.41667..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_3"  //  CollisionBox   ,      
		AmmunitionPosition = 1.974, -0.528, 0.405 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.874, -0.835, 0.406
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		ReservedMagazinesArgIdx = 9219
		FlashAnimationArgIdx = 9413
//		TriggerPositionArgIdx = 9101 // - not used
		RoundsInMagazineArgIdx = 9211
//		AmmunitionMovingArgIdx = 0 // - not used
//		HideAmmunitionArgIdx = 0 // - not used
		ReLoadingArgIdx = 9218
//		AzimuthDeviationArgIdx = 0 // - not used
//		ElevationDeviationArgIdx = 0 // - not used
		FiringPinPositionArgIdx = 9203
		DrawAnimationArgIdx = 0, 9125 //     
		FlashAnimationGroup = 4 //Light Arg 60260
		GunSoundsIdx = 5
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]
[end]

[WeaponMode=1]
	WMname="Ju88C6_AdditionalArmor"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement]	// .    
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = 3.015,1.013,0.0
		Mass = 0.001
		CxaS = 0.01
	[end]	
	
	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MGFF.txt"
		MaxReservedMagazines = 1
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0_1"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.582, 0.463, 0.111 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 91.256 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 64.781, 37.430, 79.550, 25.753, -6.988, -12.605 //     
		CarriageCxaS = 0.01
		CarriageDragPosition = 2.821, -0.778, 0.404
		DefaultGunPosition = 2.821, -0.778, 0.404	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.011937596, 0.023875192	//      ,      .              (0.125% , =0.41667..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_3"  //  CollisionBox   ,      
		AmmunitionPosition = 1.974, -0.528, 0.405 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.874, -0.835, 0.406
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		ReservedMagazinesArgIdx = 9219
		FlashAnimationArgIdx = 9413
//		TriggerPositionArgIdx = 9101 // - not used
		RoundsInMagazineArgIdx = 9211
//		AmmunitionMovingArgIdx = 0 // - not used
//		HideAmmunitionArgIdx = 0 // - not used
		ReLoadingArgIdx = 9218
//		AzimuthDeviationArgIdx = 0 // - not used
//		ElevationDeviationArgIdx = 0 // - not used
		FiringPinPositionArgIdx = 9203
		DrawAnimationArgIdx = 0, 9125 //     
		FlashAnimationGroup = 4 //Light Arg 60260
		GunSoundsIdx = 5
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]
[end]

[WeaponMode=2]
	WMname="Ju88C6_ExhaustSuppressor"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement]	//  -  
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 	1.897, -0.223, -2.6645
		Mass = 2.12
		CxaS = 0.0
	[end]

	[AdditionalElement]	//  -  
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 	1.897, -0.223, 2.6645
		Mass = 2.12
		CxaS = 0.0
	[end]
[end]

[WeaponMode=3]
	WMname="Ju88C6_MG15120"
	WMgroup="3"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_3"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.984, 0.084, 0.423	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.111 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.100, 5.815, 5.838, 0.239, -0.389, -0.027 //   
		CarriageCxaS = 0.01
		CarriageDragPosition = 3.968, 0.047, 0.419
		DefaultGunPosition = 3.968, 0.047, 0.419	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 1.544, -0.015, 0.543 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.314, -0.113, 0.556
		CartridgeCasesEjectionSpeed = 0.55, -1.45, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9083	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.783, -0.074, 0.258 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.717 //       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.560, 7.037, 6.815, -0.575, -0.822, 0.092
		CarriageCxaS = 0.015
		CarriageDragPosition = 4.145, -0.184, 0.232
		DefaultGunPosition = 4.145, -0.184, 0.232	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 2.083, 0.005, 0.546 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.876, -0.814, 0.276
		CartridgeCasesEjectionSpeed = -0.2, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 3 //Light Arg 60520
		DrawAnimationArgIdx = 0, 9072	//     
		GunSoundsIdx = 4
		ShotSoundType = 2
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=4]
	WMname="Ju88C6_UpperTurret"
	WMgroup="4"
	PlaneModArg=19006
	TurretID=1
	TurretDefault="LuaScripts/WorldObjects/Planes/Turrets/Ju88C6_T.txt"
	TurretMod="LuaScripts/WorldObjects/Planes/Turrets/Ju88C6_TM.txt"

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MGFF.txt"
		MaxReservedMagazines = 1
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0_1"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.359, -0.125, 0.307 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 53.380 //        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 19.610, 21.772, 37.696, -17.588, -5.573, 5.662 //     
		CarriageCxaS = 0.01
		CarriageDragPosition = 2.821, -0.779, 0.121
		DefaultGunPosition = 2.821, -0.779, 0.121	//   
		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.011937596, 0.023875192	//      ,      .              (0.125% , =0.41667..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_3"  //  CollisionBox   ,      
		AmmunitionPosition = 1.974, -0.528, 0.119 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.874, -0.835, 0.120
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		ReservedMagazinesArgIdx = 9119
		FlashAnimationArgIdx = 9613
//		TriggerPositionArgIdx = 9101 // - not used
		RoundsInMagazineArgIdx = 9111
//		AmmunitionMovingArgIdx = 0 // - not used
//		HideAmmunitionArgIdx = 0 // - not used
		ReLoadingArgIdx = 9118
//		AzimuthDeviationArgIdx = 0 // - not used
//		ElevationDeviationArgIdx = 0 // - not used
		FiringPinPositionArgIdx = 9103
		DrawAnimationArgIdx = 0, 9025 //     
		FlashAnimationGroup = 4 //Light Arg 60260
		GunSoundsIdx = 6
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]
[end]

[WeaponMode=5]
	WMname="Ju88C6_BombBayBombs"
	WMgroup="5"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=6]
	WMname="Ju88C6_UnderwingBombs"
	WMgroup="6"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//[WeaponMode=7]
//	WMname="Ju88C6_ForvardTank"
//	WMgroup="7"
//	PlaneModArg=19004
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//	
//	[AdditionalElement]	//   -   
//		AttachToPart = "^1_WingL_Mid_0"
//		Position = -0.312, 0.51, -5.839
//		Mass = 91.0
//		CxaS = 0.0
//	[end]
//	
//	[Gun=0]
//		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
//		MaxReservedMagazines = 0
//		WeaponGroup1 = true //  
//		AttachToPart = "^1_Fuse_Ctl_3"
//		DamageConvex = "~gun01"
//		ProbabilityOfHit = 0.05
//		CarriagePosition = 0.211, 0.298, -1.312	//          
//		CarriageYawPitchRoll = 0.0, 0.0, 0.0
//		CarriageMass = 102.304 //        [   Bf-109E]
//		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
//		CarriageMOI_inCarriageAxis = 633.359, 786.871, 178.799, -10.741, 71.972, -28.658 //   
//		CarriageCxaS = 0.01
//		CarriageDragPosition = 4.225, 0.046, 0.080
//		DefaultGunPosition = 4.225, 0.046, 0.080	//   
//		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
//		DefaultGunCxaS = 0.0	//  
//		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
//		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
//		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
//		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
//		AmmunitionPosition = 3.273, -0.031, -0.249 //  ..      , []
//		CartridgeCasesEjection = true
//		CartridgeCasesEjectionPosition = 3.372, -0.042, 0.552
//		CartridgeCasesEjectionSpeed = 0.53, -1.55, 0
//		AfterServiceOperationDelay = 0.05
//		ReArmTime = 10 //  ,  60,     -2  2 
//		FireButtonArgIdx = 9000
//		FlashAnimationArgIdx = 9013
//		AmmunitionMovingArgIdx = 9009
//		RoundsInMagazineArgIdx = 9311
//		FlashAnimationGroup = 0 //Light Arg 60220
//		DrawAnimationArgIdx = 0, 9073	//     
//		GunSoundsIdx = 1
//		ShotSoundType = 0
//		isElectroTrigger = true
//		IsOnlyMechanicalManualCocking = false
//		IsTwoManualCockingMethods = false        
//	[end]
//[end]
//
//[WeaponMode=8]
//	WMname="Ju88C6_RearTank"
//	WMgroup="5"
//	PlaneModArg=19005
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//	
//	[Gun=1]
//		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
//		MaxReservedMagazines = 0
//		WeaponGroup1 = true //  
//		AttachToPart = "^1_Fuse_Ctl_3"
//		DamageConvex = "~gun02"
//		ProbabilityOfHit = 0.05
//		CarriagePosition = -0.589, 0.193, 0.030	//          
//		CarriageYawPitchRoll = 0.0, 0.0, 0.0
//		CarriageMass = 58.381 //        [   Bf-109E]
//		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
//		CarriageMOI_inCarriageAxis = 10.492, 269.623, 268.586, 1.176, 7.080, 0.276 //   
//		CarriageCxaS = 0.01
//		CarriageDragPosition = 4.158, 0.228, 0.234
//		DefaultGunPosition = 4.158, 0.228, 0.234	//   
//		DefaultGunYawPitchRoll = 0.0, -4.5, 0.0
//		DefaultGunCxaS = 0.0	//  
//		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
//		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
//		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
//		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
//		AmmunitionPosition = 3.273, -0.0311, -0.157 //  ..      , []
//		CartridgeCasesEjection = true
//		CartridgeCasesEjectionPosition = 3.433,0.029,0.556
//		CartridgeCasesEjectionSpeed = 0.4, -1.53, 0
//		AfterServiceOperationDelay = 0.05
//		ReArmTime = 10 //  ,  60,     -2  2 
//		FireButtonArgIdx = 9000
//		FlashAnimationArgIdx = 9113
//		AmmunitionMovingArgIdx = 9109
//		RoundsInMagazineArgIdx = 9411
//		FlashAnimationGroup = 1 //Light Arg 60230
//		DrawAnimationArgIdx = 0, 9082	//     
//		GunSoundsIdx = 2
//		ShotSoundType = 0
//		isElectroTrigger = true
//		IsOnlyMechanicalManualCocking = false
//		IsTwoManualCockingMethods = false        
//	[end]
//[end]
//
//[WeaponMode=9]
//	WMname="Ju88C6_DropTank"
//	WMgroup="6"
//	PlaneModArg=-1
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-3,-5,-6,-9
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3,4,5-MGFF-APHE-360"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=-1
	PrimaryAimingGun=3
[end]

[Ammunition=1]
	WeaponModes=3,-5,-6,-9
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3-MG15120-APHE-350 + 4,5-MGFF-APHE-240"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=-1
	PrimaryAimingGun=3
[end]

[Ammunition=2]
	WeaponModes=5,-3,-6,-8,-9
	AnimationVal=0.5
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3,4,5-MGFF-APHE-360 + SC50-10"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=6,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=7,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=3]
	WeaponModes=6,-3,-5,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3,4,5-MGFF-APHE-360 + SC250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=4]
	WeaponModes=6,-3,-5,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3,4,5-MGFF-APHE-360 + SC500-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=5]
	WeaponModes=6,-3,-5,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3,4,5-MGFF-APHE-360 + SC1000-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=6]
	WeaponModes=56,-3,-8,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3,4,5-MGFF-APHE-360 + SC250-2 + SC50-10"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb2=6,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=7,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=7]
	WeaponModes=56,-3,-8,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3,4,5-MGFF-APHE-360 + SC500-2 + SC50-10"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb2=6,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=7,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=8]
	WeaponModes=56,-3,-8,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3,4,5-MGFF-APHE-360 + SC1000-2 + SC50-10"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb2=6,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=7,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=9]
	WeaponModes=35,-6,-8,-9
	AnimationVal=0.5
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3-MG15120-APHE-350 + 4,5-MGFF-APHE-240 + SC50-10"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=10]
	WeaponModes=36,-5,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3-MG15120-APHE-350 + 4,5-MGFF-APHE-240 + SC250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=11]
	WeaponModes=36,-5,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3-MG15120-APHE-350 + 4,5-MGFF-APHE-240 + SC500-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=12]
	WeaponModes=36,-5,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3-MG15120-APHE-350 + 4,5-MGFF-APHE-240 + SC1000-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=13]
	WeaponModes=356,-8,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3-MG15120-APHE-350 + 4,5-MGFF-APHE-240 + SC250-2 + SC50-10"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb2=6,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=7,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=14]
	WeaponModes=356,-8,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3-MG15120-APHE-350 + 4,5-MGFF-APHE-240 + SC500-2 + SC50-10"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb2=6,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=7,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=15]
	WeaponModes=356,-8,-9
	AnimationVal=0.25
	name="0,1-MG17-AP-2000 + 2-MG17-AP-800 + 3-MG15120-APHE-350 + 4,5-MGFF-APHE-240 + SC1000-2 + SC50-10"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb2=6,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=7,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=3
[end]

[Ammunition=16]
	WeaponModes=-3,-5,-6
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=17]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=19]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=20]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=21]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=22]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=23]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=24]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=25]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=26]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=27]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=28]
	WeaponModes=-3,-4,-5,-6
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 1000   7.9257 (  MG 17)
	ExpendableMass = 29.5
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=1000
	RoundsInMagazine=1000
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 800   7.9257 (  MG 17)
	ExpendableMass = 23.6
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=800
	RoundsInMagazine=800
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=2]	// 2   60 ,   20   40 -  2082 (  MG FF)
	ExpendableMass = 61.0
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=60
	RoundsInMagazine=60
	ReservedMagazines=1
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 117   233 -  2082 (  MG 151/20)
	ExpendableMass = 77.816
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=350
	RoundsInMagazine=350
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   2  SC1000    

[attach=20]
	position = 0.4982, -0.7556, 1.0637
	convex = "^1_WingR_In_0"
	rotation = 4, 0, -2
[end]
[attach=21]
	position = 0.4982, -0.7556, -1.0637
	convex = "^1_WingL_In_0"
	rotation = -4, 0, -2
[end]

//   2  SC500    

[attach=22]
	position = 0.4982, -0.6351, 1.0553
	convex = "^1_WingR_In_0"
	rotation = 4, 0, 0
[end]
[attach=23]
	position = 0.4982, -0.6351, -1.0553
	convex = "^1_WingL_In_0"
	rotation = -4, 0, 0
[end]

//   2  SC250    

[attach=24]
	position = 0.4484, -0.5986, 1.052
	convex = "^1_WingR_In_0"
	rotation = 4, 0, 0
[end]
[attach=25]
	position = 0.4484, -0.5966, -1.0519
	convex = "^1_WingL_In_0"
	rotation = -4, 0, 0
[end]

//   10  SC50       
[attach=26]
	position = -1.6245, -0.236, -0.1541
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=27]
	position = -1.6246, -0.1308, -0.4452
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=28]
	position = -1.6246, 0.0974, -0.4396
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=29]
	position = -1.6246, 0.3246, -0.4351
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=30]
	position = -1.6246, 0.5516, -0.4306
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=31]
	position = -1.6245, -0.236, 0.1541
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=32]
	position = -1.6246, -0.1287, 0.4445
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=33]
	position = -1.6246, 0.0985, 0.4401
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=34]
	position = -1.6246, 0.3255, 0.4355
	convex = "^1_Fuse_Ctl_0"
[end]
[attach=35]
	position = -1.6246, 0.5516, 0.4306
	convex = "^1_Fuse_Ctl_0"
[end]

//   

[attach=36]
	position= -8.835, 0.31, -0.201
	convex = "^1_Fuse_Ctl_12"
	rotation= -81, -7.5, -0
[end]
[attach=37]
	position= -0.588, 0.881, -9.587
	convex = "^1_WingL_Out_0"
	rotation= -9.0, 0, -1.5
[end]
[attach=38]
	position= -0.588, 0.881, 9.587
	convex = "^1_WingR_Out_0"
	rotation= 9.0, 0, -1.5
[end]

//  2  SC1000    

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.4982, -0.7556, 1.0637
	convex = "^1_WingR_In_0"
	BombHolderMass = 50.0
	BombHolderCxaS = 0.004
	AttachedBombCxaS = 0.065	//  x SC1000   -    
	DamagedPushProp = 0.005
	ThrowSoundType = 3
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.4982, -0.7556, -1.0637
	convex = "^1_WingL_In_0"
	BombHolderMass = 50.0
	BombHolderCxaS = 0.004
	AttachedBombCxaS = 0.065
	DamagedPushProp = 0.005
	ThrowSoundType = 3
[end]

//  2  SC500    

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.4982, -0.6351, 1.0553
	convex = "^1_WingR_In_0"
	BombHolderMass = 50.0
	BombHolderCxaS = 0.004
	AttachedBombCxaS = 0.058
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.4982, -0.6351, -1.0553
	convex = "^1_WingL_In_0"
	BombHolderMass = 50.0
	BombHolderCxaS = 0.004
	AttachedBombCxaS = 0.058
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]

//  2  SC250    

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.4484, -0.5986, 1.052
	convex = "^1_WingR_In_0"
	BombHolderMass = 50.0
	BombHolderCxaS = 0.004
	AttachedBombCxaS = 0.050
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.4484, -0.5966, -1.052
	convex = "^1_WingL_In_0"
	BombHolderMass = 50.0
	BombHolderCxaS = 0.004
	AttachedBombCxaS = 0.050
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]

//  10  SC50  ER4    

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.230, 0.0
	Rotation = -45
	AttachPos = -1.6246, -0.236, -0.1541
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =2   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.187, 0.0
	Rotation = 45
	AttachPos = -1.6246, -0.1308, -0.4452
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =2   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.240, 0.0
	Rotation = 45
	AttachPos = -1.6246, 0.0974, -0.4396
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =2   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=9]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.250, 0.0
	Rotation = 45
	AttachPos = -1.6246, 0.3246, -0.4351
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =2   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.260, 0.0
	Rotation = 45
	AttachPos = -1.6246, 0.5516, -0.4306
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =2   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.230, 0.0
	Rotation = 45
	AttachPos = -1.6246, -0.236, 0.1541
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =3   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.187, 0.0
	Rotation = -45
	AttachPos = -1.6246, -0.1287, 0.4445
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =3   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.240, 0.0
	Rotation = -45
	AttachPos = -1.6246, 0.0985, 0.4401
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =3   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.250, 0.0
	Rotation = -45
	AttachPos = -1.6246, 0.3255, 0.4355
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =3   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.260, 0.0
	Rotation = -45
	AttachPos = -1.6246, 0.5516, 0.4306
	convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 5.0
	BombDoor=0		//TODO =3   2-   
	DamagedPushProp = 0 
	ThrowSoundType = 1
[end]

//  
[BombHolder=16]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.835, 0.31, -0.201
	Convex = "^1_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, -9.587
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, 9.587
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=19]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.835, 0.31, -0.201
	Convex = "^1_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, -9.587
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, 9.587
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=22]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.835, 0.31, -0.201
	Convex = "^1_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, -9.587
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, 9.587
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=25]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.835, 0.31, -0.201
	Convex = "^1_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, -9.587
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, 9.587
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=28]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.835, 0.31, -0.201
	Convex = "^1_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, -9.587
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, 9.587
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=31]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.835, 0.31, -0.201
	Convex = "^1_Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, -9.587
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.588, 0.881, 9.587
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTankBomber.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGndBomber.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=10.5

[Entrance]
	EntrancePos= 0.878,0.135,-0.278
	EntranceRot= 0,0,0
	JumpDir=0,3,-5
[end]

//   
SectorLimits = -180.0, -173.0,  -5.0, +90.0
SectorLimits = -173.0, -165.0, -16.0, +90.0
SectorLimits = -165.0, -130.0, -14.0, +90.0
SectorLimits = -130.0, -118.0,  -8.0, +90.0
SectorLimits = -118.0, -106.0,  -2.0, +90.0
SectorLimits = -106.0,  -68.0, -16.0, +90.0
SectorLimits = -135.0,  -68.0, -50.0, -36.0
SectorLimits =  -68.0,  -50.0, -53.0, +90.0
SectorLimits =  -50.0,  -30.0, -46.0, +90.0
SectorLimits =  -30.0,   -8.0, -28.0, +90.0
SectorLimits =   -8.0,   +8.0, -18.0, +90.0
SectorLimits =   +8.0,  +30.0, -28.0, +90.0
SectorLimits =  +30.0,  +50.0, -46.0, +90.0
SectorLimits =  +50.0,  +68.0, -53.0, +90.0
SectorLimits =  +68.0, +135.0, -50.0, -36.0
SectorLimits =  +68.0, +106.0, -16.0, +90.0
SectorLimits = +106.0, +118.0,  -2.0, +90.0
SectorLimits = +118.0, +130.0,  -8.0, +90.0
SectorLimits = +130.0, +165.0, -14.0, +90.0
SectorLimits = +165.0, +173.0, -16.0, +90.0
SectorLimits = +173.0, +180.0,  -5.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_12", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_16", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_12", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_16", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_12", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_16", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_12", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_16", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^1_WingL_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=15
	ArmorBack=10
	ArmorTop=2
	ArmorBottom=5
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=15
	ArmorBack=10
	ArmorTop=2
	ArmorBottom=5
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,300 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000  // 
energyloss="~eng02",true,5.0,20000  // 

energyloss="Eng0_Blade1",true,2.5,1000 // 0  
energyloss="Eng0_Blade2",true,2.5,1000 // 1  
energyloss="Eng0_Blade3",true,2.5,1000 // 2  

energyloss="Eng1_Blade1",true,2.5,1000 // 0  
energyloss="Eng2_Blade2",true,2.5,1000 // 1  
energyloss="Eng3_Blade3",true,2.5,1000 // 2  

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  
energyloss="~ftank03",true,0.7,10000 //  
energyloss="~ftank04",true,0.7,10000 //  
energyloss="~ftank05",true,0.7,10000 //  
energyloss="~ftank06",true,0.7,10000 //  

energyloss="~otank01",true,0.7,20000 //  
energyloss="~otank02",true,0.7,20000 //  
energyloss="~otank03",true,0.7,20000 //  

energyloss="~wcooler01",true,0.7,10000 //  
energyloss="~wcooler02",true,0.7,10000 //  
energyloss="~wcooler03",true,0.7,10000 //  
energyloss="~wcooler04",true,0.7,10000 //  
energyloss="~wcooler05",true,0.7,10000 //  
energyloss="~wcooler06",true,0.7,10000 //  
energyloss="~wcooler07",true,0.7,10000 //  
energyloss="~wcooler08",true,0.7,10000 //  

energyloss="~ocooler01",true,0.7,10000 //  
energyloss="~ocooler02",true,0.7,10000 //  

energyloss="~icooler01",true,0.7,10000 //  
energyloss="~icooler02",true,0.7,10000 //  

//Armor

energyloss="~armor1",false,5.0,1  //   - 5
energyloss="~armor2",false,10.0,1 //  - 10
energyloss="~armor3",false,10.0,1 //  - 10
energyloss="~armor4",false,5.0,1  //   - 5
energyloss="~armor5",false,5.0,1  //   - 5
energyloss="~armor6",false,10.0,1 //  - 10
energyloss="~armor7",false,10.0,1 //  - 10
energyloss="~armor8",false,10.0,1 //  - 10
energyloss="~armor9",false,5.0,1  //   - 5
energyloss="~armor10",false,6.0,1 //WM -    - 6
energyloss="~armor11",false,6.0,1 //WM -    - 6
energyloss="~armor12",false,6.0,1 //WM -    - 6
energyloss="~armor42",false,6.0,1 //WM -    - 6
energyloss="~armor43",false,6.0,1 //WM -    - 6
energyloss="~armor13",false,6.0,1 //   - 6
energyloss="~armor14",false,6.0,1 //  - 6
energyloss="~armor15",false,6.0,1 //   - 6
energyloss="~armor16",false,5.0,1 //  -  5
energyloss="~armor17",false,5.0,1 //  -  5
energyloss="~armor18",false,5.0,1 //  -  5
energyloss="~armor19",false,8.0,1 //       - 8
energyloss="~armor20",false,8.0,1 //     - 8
energyloss="~armor21",false,8.0,1 //       - 8
energyloss="~armor22",false,8.0,1 //     - 8
energyloss="~armor23",false,8.0,1 //     - 8
energyloss="~armor24",false,8.0,1 //     - 8
energyloss="~armor25",false,8.0,1 //     - 8
energyloss="~armor26",false,8.0,1 //     - 8
energyloss="~armor27",false,8.0,1 //     - 8
energyloss="~armor28",false,8.0,1 //     - 8
energyloss="~armor29",false,8.0,1 //     - 8
energyloss="~armor30",false,8.0,1 //     - 8
energyloss="~armor31",false,8.0,1 //  -  8
energyloss="~armor32",false,8.0,1 //  -  8
energyloss="~armor33",false,15.0,1 //  - 15 
energyloss="~armor34",false,8.0,1 //WM -   -  8
energyloss="~armor35",false,8.0,1 //WM -   -  8
energyloss="~armor36",false,8.0,1 //WM -   -  8
energyloss="~armor37",false,8.0,1 //WM -   -  8
energyloss="~armor38",false,8.0,1 //WM -   -  8
energyloss="~armor39",false,8.0,1 //WM -    -  8
energyloss="~armor40",false,8.0,1 //WM -    -  8
energyloss="~armor41",false,8.0,1 //WM -      - 8

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0_0",true,4.0,1 //   
energyloss="GearL_0_1",true,4.0,1 //   
energyloss="GearL_1",true,4.0,1 //   

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0_0",true,4.0,1 //   
energyloss="GearR_0_1",true,4.0,1 //   
energyloss="GearR_1",true,4.0,1 //   

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   
energyloss="GearC_1",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,200000 //
energyloss="~gun02_ammo",true,0.7,200000 //
energyloss="~gun03_ammo",true,0.7,200000 //
energyloss="~gun04_ammo",true,0.7,200000 //
energyloss="~gun05_ammo",true,0.7,200000 //
energyloss="~gun06_ammo",true,0.7,200000 //
energyloss="~gun07_ammo",true,0.7,200000 //
energyloss="~gun08_ammo",true,0.7,200000 //
energyloss="~gun09_ammo",true,0.7,200000 //
energyloss="~gun10_ammo",true,0.7,200000 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 



//   

min_CAS=185
max_CAS=670

DangerAoA = 19.0                            // -   
CriticalAoA = 21.0							//   
Maxny = 7.0									// - 
DangerV = 650.0								//    
MaxGearV = 255.0							// -     
MaxFlapV = 250.0							// -     
TakeOffV = 205.0							//   
ClimbV = 240.0								//     
DescendV = 210.0							//    
minV = 200.0								// -  
minVDeltaFlaps = 15.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 115.0					// -    
WaterMaxTemperature = 110.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
